Oct 10, 2018
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Other The Council Guides:
- Gameplay Tips.
- Walkthrough (Episode #2).
- Walkthrough (Episode #3).
- Puzzle Solutions (Episode #5).
Prologue
After a cutscene, you find yourself presented with a choice. Acting will result in Borchert getting killed, trusting your mother will keep him alive. This choice is a warm-up for the rest of the game, and has no real consequences on the main storyline.
You get an achievement for each choice.
Trusting your mother rewards you with the Trusting trait, granting +1 in psychology.
Episode One
Off the Coast of England
You'll be thrown into a dialogue immediately at the start of the game, with Piaggi and Emily. Catch up with Emily after the cutscene so you can choose your starting profession. Once Emily is gone, go talk to the nearby servant and ask about your mother. Servants are vulnerable to most skills, and have no immunities, so get back your mother's handkerchief and go explore the docks for more clues.
There are many consummables to be picked up on the docks, so feel free to explore every nook and cranny. Here's a list of clues and quest items to be found in the area:
- You will need a metal bar, unless you are a detective.
- There is a clue in the mailbox.
- Your mother's handbag is hidden under a loose plank next to the iron door.
- The iron door can be opened either by the key in the handbag, or by an occultist.
Once you're done, proceed to the manor.
You are immediately thrown into your first confrontation with Piaggi. Navigating the conversation shouldn't be too hard. Answer yes to the first question, then tell Piaggi your work is confidential, and eventually you will get to exploit either his weakness to manipulation or Questioning.
Obtaining Piaggi's letter rewards you with the Reliable trait and +1 in Manipulation.
After a brief opportunity to explore the hall, another conversation will take place in front of the fireplace, and you will be presented with your first storyline choice.
Stay with Washington
Staying with Washington will give you more insight into the Golden Order and its members here on the island. Useful skills: psychology.
Follow Holm
Following Holm will give you the opportunity to meet Elizabeth Adams. Useful skills: Politics, Science, Occult, Vigilance.
Helping Elizabeth will reward you with the Obliging trait and +1 in Science.
Afterwards, you join the others for a conversation with a few Psychology and Erudition opportunities. You regain control of your character upstairs and are free to explore the area for items, manuscripts and collectible before going to your room.
There, you are given a choice between opening Piaggi's letter, leaving it closed, or opening it without breaking the seal is you are an occultist. The letter contains no relevant information and Piaggi will ask to check the seal later on in the story.
Night Stroll
The quest starts with Washington asking you to distract Elizabeth Adams while he searches her room. You can choose to help him, or spy on the men you saw in your vision. Both choices reward you with an achievement.
Help Washington
Washington will ask you to go downstairs to the small salon, where you will find Piaggi evesdropping on what sounds to be a fight. Once you head inside, you can choose to help Adams escape Péru, or wait before you intervene. Helping Adams will earn her gratitude and lead to a confrontation with Péru, who will immediately dislike you.
Investigate about your vision
Washington will dislike you.
- Péru's room is left open and can be searched for information regardless of your skills.
- If you are a diplomat (possibly also works as a detective), finding the service key will give you access to Emily's room.
- If you are an occultist, you can pick the lock on Emily's door.
- The balcony can be accessed either from Emily's room, or from Péru's room by a detective.
- If you decide to search Emily's room, make sure not to pick up the origami bird. It would be a shame if she were to find it on your person later on.
After evesdropping on Bonaparte and Mortimer, you are then thrown back in Emily's room for a confrontation. By now you should have gathered that she is immune to Logic. Winning the confrontation rewards you with the Sincere trait and +1 in Diversion.
Regardless of your choice to help Washington or not, Piaggi will be waiting near your room afterwards to ask for his letter back. If the seal isn't opened, you earn the Faithful trait and +1 in Etiquette.
Wines and Cannons
This new quest starts with your first (and easiest) puzzle. Note that there are generally multiple ways to find the solution to a puzzle depending on your skillset, so don't waste your effort points pursuing a lead outside of your skillset.
There are clues on the writing table, in the bookcase, and on the balcony. Once you examined all those elements, and if you liked to play spy as a child, you probably now how to reveal Sarah's hidden message. Pocket the (still lit) candlestick in your room and proceed to solve the puzzle.
You can also examine the ash in the chimney for a Science skill check, but actually using it will only damage part of the hidden message.
Finding your mother's message rewards you with the Member of the Order trait and 1+ in Occultism.
Once outside of your room, your character suggests taking a little tour to the other guests' rooms, so let's do just that.
Once outside of your room, your character suggests taking a little tour to the other guests' rooms, so let's do just that.
- Washington's room is open, but he's busy and won't let you in.
- Elizabeth's room is open. Look for a chest with a note in it, white crystals, letters, and a book.
- Bonaparte's room is locked but can be accessed with Subterfuge. Look for a book and a sword.
Finding your mother's message rewards you with the Member of the Order trait and 1+ in Occultism.
Once outside of your room, your character suggests taking a little tour to the other guests' rooms, so let's do just that.
If you've observed the paintings in the other guests' rooms, you might be starting to notice the care with which Mortimer decorates the rooms for his guests.
Head down the stairs for a brief conversation with Elizabeth Adams, followed by a confrontation. Remember that you can access your journal at all times to check her immunities and vulnerabilities, which you should have gathered from her room. Avoid Psychology and Manipulation, then mention her sister.
Once in the dining hall, navigate the dialogues with the help of the information you've gathered so far about the guests. Furthermore, you can exploit and discover Wöllner's Diversion vulnerability and Occultism immunity, as well as discover Emily's Psychology vulnerability.
The next confrontation, with Bonaparte, can be easily navigated regardless of whether or not you've been to his room. Avoid using Politics or Conviction, then conclude by suggesting a counter-revolution.
Your next order of business is finding the place mentioned by Sarah in her message. You can ask Piaggi about it, and explore the ground floor for items and collectibles. Once you are ready to proceed, go to the portrait gallery to the east of the dining room. As always, feel free to explore the place before solving the Medusa puzzle.
Remember Sarah's message, and interact with all sculptures for skillcheck hints. Rotate the sword towards Medusa, Medusa towards the shield, the shield towards the sword, the lantern towards the shield.
Solving the puzzle leads you to another room and to an encounter with Emily. Take your time to search everything before you interact with the desk close to Emily or the paper she's looking at.
There is an achievement here for opening Pandora's box, but it might have future consequences. Feel free to interact with the rest of the items in the room as you please, and don't be shy around Emily. There is some fun dialogue to be found here.
Once you catch up with Emily, it doesn't really matter what you tell her, until the confrontation. If you used her balcony to evesdrop on Bonaparte earlier, you will start the confrontation with a debuff. You should know her immunities and vulnerabilities by now. She is vulnerable to Psychology, which is available almost every step of the confrontation, depending on your storyline choices. Toward the end, answer with 'you already have a partner', 'it's a woman', and 'her sister'.
On the way back to your room with Emily, Adams asks you to join her instead.
Adams
Elizabeth Adams will reveal more information about your mother, provided you agree to drink with her. If you refuse to drink at any point in the conversation, you will go back to your room and Elizabeth will die. If you drink with her and tell her to stay on the island, you will be found asleep next to her corpse and accused of murder.
If you drink with her and tell her to escape, you will be found asleep in her room and blamed for her disappearance.
Emily
This path is more straightforward. You'll have a conversation with Emily and the opportunity to sleep with her. You'll then wake up in your bed to find Mortimer in your room.
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Skills and Effort Points
When choosing a profession, you automatically unlock all of that profession's skills to level 1. Unlocking any skill outside your profession will cost you 4 skill points, and upgrading them will be much more expensive.
Having a skill unlocked allows you to use it regardless of difficulty and skill level. However, you will spend more effort points using a low level skill on a high difficulty choice.
Traits
Traits are permanent skill bonuses awarded to you for completing certain actions during the storyline.
Talents
Talents unlock various bonuses. Keep an eye on them, especially those pertaining to items use or related to skills you are well-versed in.
Manuscripts
Manuscripts are collected in-game during exploration. You can select one to read at the start of each quest, granting you a permanent skill bonus. Manuscripts stack with each other from one quest to the next.
Items
Items can be used at any time during the game, even (and especially) during dialogues and confrontations. If you use more than four items during one quest, however, you will gain a debuff and will no longer be able to see any dialogue or action timer until the quest is complete.
Quests
The game is divided in episodes, each of them divided in quests. You get an opportunity to level up and prepare at the start of each quest, then a summary of your choices, failures, and missed opportunities at the end.
Exploration, Opportunities, and Confrontations
The gameplay itself can be divided in three phases: exploration, opportunities, and confrontations.
Exploration phases are self-explanatory. You are encouraged to use them to talk to NPC, explore the Manor, and stock up on items and information, unless your current quest is time-sensitive.
Opportunities show up during cutscenes and, provided you have the corresponding skill, will highlight several elements with an interaction marker. Clicking on the correct interaction marker before the time limit expires nets you additional informations or advantages.
Confrontations are crucial dialogues sequences during which you will have to make your case, convince, reassure, or otherwise threaten other characters. They count heavily towards your progress in the game, your character's survival, and the ending.
Your starting profession will not carry you very far into the game. I would recommend levelling some of your profession's skills to level 2, based on what you find the most useful, in order to get the effort points discount, but after that you should invest in other skills.
Linguistics, Occultism, and Subterfuge are good observation skills, allowing you to translate foreign texts or understand foreign NPCs, gain insight into the game's occult mysteries, and picking locks or noticing traps.
Psychology, Conviction, and Manipulation are good interaction skills, allowing you to read some NPCs' behavior, and convince or manipulate them to do your bidding.
Keep in mind that NPCs all have immunities, and a level 1 skill can save you in a tight spot.
Make Use of Your Items
You will probably find a lot of consummables if you explore the game at least a little.
Royal Jellies should be used as little as possible, preferably at the end of a quest when you no longer have to worry about the debuff associated with using too many consummables. It's a good idea to stock up on them until your inventory is full, and only eat one if your effort points are getting low and you just found another jelly you can't pick up. Otherwise, they only give you two points back and shouldn't be your go-to item.
Devil's Thorns should be used during confrontations or difficult dialogues with NPCs you know nothing about. The game will punish you for hitting on a character's immunities, so don't take too many chances.
Carmelite Water is your go-to item for high difficulty skill checks belonging to other professions. Never spend more than 3 effort points on a skill check unless you absolutely have to.
Explore Whenever You Can
Be aware that the game has hidden timers. If you need to rescue someone, for example, it's most likely a good idea to do it before anything else.
Interacting with everything is often mostly safe. Don't stick your hands in obvious traps and don't insult NPCs to their faces, but do break into other characters' bedrooms to discover their filthy secrets.
The game has many small chests and containers containing consummables, which you can obtain using vigilance or subterfuge. I would advice against using any effort points on them. Keep in mind that you will be able unlock most of them with level 2 subterfuge.
Everyone is Your Friend, and Also Your Enemy
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Once outside of your room, your character suggests taking a little tour to the other guests' rooms, so let's do just that.
- Washington's room is open, but he's busy and won't let you in.
- Elizabeth's room is open. Look for a chest with a note in it, white crystals, letters, and a book.
- Bonaparte's room is locked but can be accessed with Subterfuge. Look for a book and a sword.
If you've observed the paintings in the other guests' rooms, you might be starting to notice the care with which Mortimer decorates the rooms for his guests.
Head down the stairs for a brief conversation with Elizabeth Adams, followed by a confrontation. Remember that you can access your journal at all times to check her immunities and vulnerabilities, which you should have gathered from her room. Avoid Psychology and Manipulation, then mention her sister.
Once in the dining hall, navigate the dialogues with the help of the information you've gathered so far about the guests. Furthermore, you can exploit and discover Wöllner's Diversion vulnerability and Occultism immunity, as well as discover Emily's Psychology vulnerability.
The next confrontation, with Bonaparte, can be easily navigated regardless of whether or not you've been to his room. Avoid using Politics or Conviction, then conclude by suggesting a counter-revolution.
Gorgon
Your next order of business is finding the place mentioned by Sarah in her message. You can ask Piaggi about it, and explore the ground floor for items and collectibles. Once you are ready to proceed, go to the portrait gallery to the east of the dining room. As always, feel free to explore the place before solving the Medusa puzzle.
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Once you find the Medusa, Louis notices three other sculptures in the room: one with a sword, one with a lantern, and one with a shield. In order to solve the puzzle, all four sculptures must be facing the correct direction.Remember Sarah's message, and interact with all sculptures for skillcheck hints. Rotate the sword towards Medusa, Medusa towards the shield, the shield towards the sword, the lantern towards the shield.
Solving the puzzle leads you to another room and to an encounter with Emily. Take your time to search everything before you interact with the desk close to Emily or the paper she's looking at.
There is an achievement here for opening Pandora's box, but it might have future consequences. Feel free to interact with the rest of the items in the room as you please, and don't be shy around Emily. There is some fun dialogue to be found here.
Once you catch up with Emily, it doesn't really matter what you tell her, until the confrontation. If you used her balcony to evesdrop on Bonaparte earlier, you will start the confrontation with a debuff. You should know her immunities and vulnerabilities by now. She is vulnerable to Psychology, which is available almost every step of the confrontation, depending on your storyline choices. Toward the end, answer with 'you already have a partner', 'it's a woman', and 'her sister'.
On the way back to your room with Emily, Adams asks you to join her instead.
Adams
Elizabeth Adams will reveal more information about your mother, provided you agree to drink with her. If you refuse to drink at any point in the conversation, you will go back to your room and Elizabeth will die. If you drink with her and tell her to stay on the island, you will be found asleep next to her corpse and accused of murder.
If you drink with her and tell her to escape, you will be found asleep in her room and blamed for her disappearance.
Emily
This path is more straightforward. You'll have a conversation with Emily and the opportunity to sleep with her. You'll then wake up in your bed to find Mortimer in your room.
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Oct 10, 2018
Other The Council Guides:
- Walkthrough (Episode #1).
- Walkthrough (Episode #2).
- Walkthrough (Episode #3).
- Puzzle Solutions (Episode #5).
Gameplay Basics
Skills and Effort Points
When choosing a profession, you automatically unlock all of that profession's skills to level 1. Unlocking any skill outside your profession will cost you 4 skill points, and upgrading them will be much more expensive.
Having a skill unlocked allows you to use it regardless of difficulty and skill level. However, you will spend more effort points using a low level skill on a high difficulty choice.
Traits
Traits are permanent skill bonuses awarded to you for completing certain actions during the storyline.
Talents
Talents unlock various bonuses. Keep an eye on them, especially those pertaining to items use or related to skills you are well-versed in.
The Council Game Cheat Tables
Manuscripts
Manuscripts are collected in-game during exploration. You can select one to read at the start of each quest, granting you a permanent skill bonus. Manuscripts stack with each other from one quest to the next.
Items
Items can be used at any time during the game, even (and especially) during dialogues and confrontations. If you use more than four items during one quest, however, you will gain a debuff and will no longer be able to see any dialogue or action timer until the quest is complete.
- [1] Royal Jelly restores two effort points and is hotkeyed to 1.
- [2] Golden Elixir cures any debuff you have and is hotkeyed to 2.
- [3] Devil's Thorn will highlight dialogue options a NPC is immune or vulnerable to, and is hotkeyed to 3.
- [4] Carmelite Water reduces the effort points costs of your next skill to 0, and is hotkeyed to [4.]
Quests
The game is divided in episodes, each of them divided in quests. You get an opportunity to level up and prepare at the start of each quest, then a summary of your choices, failures, and missed opportunities at the end.
Exploration, Opportunities, and Confrontations
The gameplay itself can be divided in three phases: exploration, opportunities, and confrontations.
Exploration phases are self-explanatory. You are encouraged to use them to talk to NPC, explore the Manor, and stock up on items and information, unless your current quest is time-sensitive.
Opportunities show up during cutscenes and, provided you have the corresponding skill, will highlight several elements with an interaction marker. Clicking on the correct interaction marker before the time limit expires nets you additional informations or advantages.
Confrontations are crucial dialogues sequences during which you will have to make your case, convince, reassure, or otherwise threaten other characters. They count heavily towards your progress in the game, your character's survival, and the ending.
Gameplay Tips
The Council Game Cheat Table 2019
Build a Decent SkillsetYour starting profession will not carry you very far into the game. I would recommend levelling some of your profession's skills to level 2, based on what you find the most useful, in order to get the effort points discount, but after that you should invest in other skills.
Linguistics, Occultism, and Subterfuge are good observation skills, allowing you to translate foreign texts or understand foreign NPCs, gain insight into the game's occult mysteries, and picking locks or noticing traps.
Psychology, Conviction, and Manipulation are good interaction skills, allowing you to read some NPCs' behavior, and convince or manipulate them to do your bidding.
Keep in mind that NPCs all have immunities, and a level 1 skill can save you in a tight spot.
Make Use of Your Items
You will probably find a lot of consummables if you explore the game at least a little.
Royal Jellies should be used as little as possible, preferably at the end of a quest when you no longer have to worry about the debuff associated with using too many consummables. It's a good idea to stock up on them until your inventory is full, and only eat one if your effort points are getting low and you just found another jelly you can't pick up. Otherwise, they only give you two points back and shouldn't be your go-to item.
Devil's Thorns should be used during confrontations or difficult dialogues with NPCs you know nothing about. The game will punish you for hitting on a character's immunities, so don't take too many chances.
Carmelite Water is your go-to item for high difficulty skill checks belonging to other professions. Never spend more than 3 effort points on a skill check unless you absolutely have to.
Explore Whenever You Can
Be aware that the game has hidden timers. If you need to rescue someone, for example, it's most likely a good idea to do it before anything else.
Interacting with everything is often mostly safe. Don't stick your hands in obvious traps and don't insult NPCs to their faces, but do break into other characters' bedrooms to discover their filthy secrets.
The game has many small chests and containers containing consummables, which you can obtain using vigilance or subterfuge. I would advice against using any effort points on them. Keep in mind that you will be able unlock most of them with level 2 subterfuge.
Everyone is Your Friend, and Also Your Enemy
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Blindly trusting others with your secrets is a bad idea. Treating everyone as potentially untrustworthy threats is an even worse idea. You generally want to appear trustworthy and trusting to other characters, until you get familiar with the intrigue and develop your own playstyle.Recommended for You:
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